- aliens fireteam elite 2 achievements include 30 objectives worth 1,000 Gamerscore.
- Campaign progress covers six named campaigns and three difficulty milestones.
- Combat goals require kills against Xenomorphs, Pathogen, Synthetics, and Combat Automatons.
- Loadout objectives focus on kits, perk boards, weapon stars, attachments, augments, and cosmetics.
- Efficient planning combines story completion, equipment upgrades, challenge runs, and Horde Mode.
aliens fireteam elite 2 achievements Overview
The aliens fireteam elite 2 achievements list contains 30 objectives for a total of 1,000 Gamerscore. The requirements cover campaign completion, difficulty progression, enemy eliminations, kit development, weapon customization, cosmetic collecting, Challenge runs, and Horde Mode.
For the current achievement list, use the Aliens: Fireteam Elite 2 achievements directory on TrueAchievements. It identifies the six campaign achievements, the difficulty requirements, and the major progression targets without requiring players to treat every objective as a separate grind.
Video Highlights:
- The achievement list is divided between story, combat, progression, customization, and special modes.
- Several objectives can be advanced naturally while completing the campaign.
- The final cleanup phase is easier when kit, weapon, and collectible goals are tracked separately.
| Achievement Group | Count or Scope | Main Focus |
|---|---|---|
| Campaign | 6 named campaigns | Complete Prologue through Final Endeavor |
| Difficulty | 4 milestones | Casual or higher, Intense, Extreme, and Insane |
| Combat | 5 enemy or combat goals | Xenomorphs, Pathogen, Synthetics, Automatons, headshots |
| Progression | 5 objectives | Kits, perk boards, weapons, and mission completion |
| Customization and modes | 10 objectives | Attachments, cosmetics, augments, Challenge runs, Horde Mode |
The campaign achievements are Welcoming Committee, It's a rescue mission, you'll love it!, Worst Party Ever, Canary, The Story of the Quarry, and Reckoning. Their requirements are direct: complete the campaigns named in each description.
The difficulty achievements create a natural progression path:
- Legionnaire's Service Medal: Complete all campaigns on Casual or higher.
- Hardened Trooper: Complete a mission on Intense Difficulty.
- Noble Soldier: Complete a mission on Extreme Difficulty.
- Fervent Warrior: Complete a mission on Insane Difficulty.
Treat the campaign and difficulty achievements as one progression route. Complete the story first, then use later runs to improve difficulty and cleanup progress.
Campaign and Difficulty Route
The most reliable route begins with campaign completion rather than immediate collectible hunting. Story achievements establish familiarity with mission layouts, enemy behavior, and the higher-pressure moments that matter when moving into Intense, Extreme, and Insane difficulty.
The available campaign objectives are tied to these names:
| Campaign Achievement | Requirement | Suggested Tracking Point |
|---|---|---|
| Welcoming Committee | Complete the “Prologue” Campaign | Record after the campaign-end screen |
| It's a rescue mission, you'll love it! | Complete “Rescue and Recovery” | Confirm the achievement before leaving the result screen |
| Worst Party Ever | Complete “Boarding Party” | Add to the campaign checklist |
| Canary | Complete “Rock Bottom” | Review remaining campaign objectives |
| The Story of the Quarry | Complete “Ancient Anomaly” | Begin planning combat cleanup |
| Reckoning | Complete “Final Endeavor” | Use as the story completion checkpoint |
Finish the Campaign Route
Complete the six named campaigns on Casual or higher. Keep your attention on mission completion first, while naturally collecting kills, headshots, and equipment progress.
Clear an Intense Mission
Move to Intense Difficulty after learning the campaign flow. This unlocks the first higher-difficulty milestone and provides a practical test for your preferred kit and weapon setup.
Prepare for Extreme
Before attempting Extreme, fill useful perk slots, improve weapons, and equip the attachments or augments needed for your playstyle. Avoid changing several major parts of the loadout at once.
Attempt Insane Carefully
Save Insane for a prepared squad and a familiar mission. The achievement requires completing a mission on Insane Difficulty, so you do not need to begin with the longest or most complicated campaign objective.
Review the Remaining List
After the difficulty milestones, separate unfinished objectives into combat, progression, customization, and special-mode groups. This prevents repeated missions without a clear target.
Difficulty achievements reward a measured approach. Hardened Trooper, Noble Soldier, and Fervent Warrior each require only one mission at their respective difficulty, while Legionnaire's Service Medal requires every campaign on Casual or higher. That distinction allows you to secure the broad campaign milestone before focusing on the most demanding single-mission requirement.
Do not assume that completing a campaign on a lower setting automatically satisfies the Intense, Extreme, or Insane achievements. Check the exact requirement for each milestone before starting a cleanup run.
Combat and Enemy Elimination Goals
Combat achievements form the largest repeatable category. The list includes cumulative eliminations for four enemy types, a headshot target, and a no-friendly-fire mission objective. These goals are best handled as long-term progress rather than isolated tasks.
| Achievement | Requirement | Efficient Tracking Method |
|---|---|---|
| Another Bug Hunt | Eliminate 10,000 Xenomorphs | Track across campaign and repeat missions |
| Purge the Unclean | Eliminate 1,000 Pathogen | Use missions where Pathogen enemies appear |
| Spilled Milk | Eliminate 1,000 Synthetics | Prioritize encounters featuring Synthetics |
| Decommission Mission | Eliminate 1,000 Combat Automatons | Check progress after missions with Automatons |
| Head Hunter | Get 1,000 headshot kills | Use accurate weapons and aim for weak points |
| Pure Professionals | Complete an Intense mission or above without friendly-fire damage | Select a familiar mission and coordinate fire lanes |
The 10,000 Xenomorph requirement is the broadest combat target, so it should progress naturally during story and difficulty runs. Pathogen, Synthetic, and Combat Automaton eliminations are more specialized. When one of these counters remains incomplete, choose missions based on enemy availability instead of repeatedly replaying a general campaign segment.
Headshots can be built into every mission. Accurate weapons, controlled bursts, and deliberate targeting are more useful than rushing toward the total. If a mission contains mixed enemy groups, prioritize headshots on exposed targets while preserving ammunition for elites and defensive sequences.
Pure Professionals requires a mission on Intense Difficulty or above without anyone taking friendly-fire damage. Treat this as a squad objective:
- Assign clear firing lanes before each encounter.
- Avoid shooting through teammates during close-range engagements.
- Communicate before using explosives or other area attacks.
- Restart when the team takes friendly-fire damage if the run is specifically for this achievement.
- Choose a mission your group already understands.
Xenomorph Cleanup
The 10,000-kill requirement is the broadest combat objective. Let it accumulate during campaign, difficulty, and weapon runs.
Specialized Enemies
Pathogen, Synthetics, and Combat Automatons require targeted mission selection once their counters stop advancing naturally.
Precision Runs
Headshots and Pure Professionals reward controlled play. Use accurate weapons and communicate before firing into crowded areas.
Keep combat objectives active throughout the campaign. Passive progress reduces the number of dedicated cleanup missions needed after the story.
Kits, Weapons, and Customization
The progression achievements are spread across kits, perk boards, weapons, attachments, augments, and cosmetics. Because these systems overlap, a simple inventory routine can prevent avoidable backtracking.
| Achievement | Requirement | What to Prioritize |
|---|---|---|
| Seasoned Veteran | Level a Kit to Rank 10 | Focus experience on one dependable kit |
| Custom Made Marine | Complete 5 missions with the Specialist Kit | Use the kit during suitable campaign or repeat missions |
| Maxed Out | Fill every slot in a perk board | Review the board regularly as progression advances |
| Hell and Back | Level a weapon to four stars | Select one reliable weapon as the main upgrade project |
| Well Stocked Arsenal | Level 10 weapons to at least two stars | Upgrade a broad group instead of over-investing in one weapon |
| Not Just For Decoration | Equip an attachment on a sidearm | Check sidearm customization menus |
| Yellow Makes It Shoot Better | Equip a colorway and three decals onto a gun | Complete all three cosmetic requirements on one weapon |
| Fully Loaded | Equip a weapon with all attachments, including an Augment | Confirm the weapon has every required customization slot |
A focused kit plan helps with Seasoned Veteran, Custom Made Marine, and Maxed Out. Level one kit toward Rank 10 while also completing the five missions required with the Specialist Kit. Once the perk board becomes available for adjustment, fill every slot rather than leaving the achievement until the final cleanup session.
Weapon progression has two different goals. Hell and Back asks for one weapon at four stars, while Well Stocked Arsenal asks for 10 weapons at two stars or higher. Start with the broad requirement by advancing several weapons to two stars, then select a favorite for the four-star target.
Customization objectives are easy to overlook because they are found in menus rather than mission rewards. Review sidearms, gun colorways, decals, attachments, augments, and character cosmetics between missions.
Loadout and Collection Check:
- Level one kit toward Rank 10
- Complete five missions with the Specialist Kit
- Fill every slot on a perk board
- Advance 10 weapons to at least two stars
- Equip a fully customized weapon with an Augment
Check customization menus after each major progression session. Small equipment requirements are easier to complete immediately than to reconstruct during final cleanup.
Collectibles, Challenge Runs, and Horde Mode
The remaining objectives cover hats, weapon attachments, augments, Challenge runs, and Horde Mode. These achievements are separate from campaign completion, so add them to a dedicated checklist once the main route is stable.
| Achievement | Requirement | Completion Note |
|---|---|---|
| How Do You See Out Of These Things? | Collect 10 hats | Track collected head cosmetics separately |
| Overly Attached | Collect 50 weapon attachments | Review attachment inventory, not only equipped items |
| Voided Warranty | Collect 5 Augments | Count collected augments before finalizing a loadout |
| Worthiness Tested | Attempt a Challenge run | Starting an attempt satisfies the listed requirement |
| Wave Goodbye | Survive 5 waves in Horde Mode | Focus on survival and consistent defensive play |
The collection objectives are easiest to monitor through a written record. Mark each hat, attachment, and augment as it is obtained, then compare the totals against the achievement descriptions. This approach avoids confusing equipped items with collected items.
Worthiness Tested is less demanding than the cumulative combat goals because the listed condition is to attempt a Challenge run. You do not need to treat it as a full completion challenge unless another objective requires that outcome.
For Wave Goodbye, prepare for survival rather than speed. Horde Mode asks you to survive five waves, so conserve resources, maintain safe positioning, and avoid unnecessary exposure. A defensive setup can be more valuable than a high-risk damage build when the only immediate target is reaching the required wave.
Collection Tracking
Record hats, weapon attachments, and augments as they are collected. The achievement requirements count collection totals.
Challenge Run
Attempt a Challenge run early if you want to remove a simple special-mode objective from the cleanup list.
Horde Survival
Build around positioning, resource control, and repeatable damage. Surviving five waves is the listed target.
A practical cleanup order is:
- Finish any missing campaign achievement.
- Complete the required Intense, Extreme, or Insane mission.
- Check enemy counters and headshot progress.
- Upgrade kits, perk boards, and weapons.
- Review customization and collection totals.
- Attempt a Challenge run and survive five Horde Mode waves.
Separate objectives by system before replaying missions. A single run can support combat, weapon, and kit progress, but only if you define the target beforehand.
Final Achievement Checklist and FAQ
Use this final checklist to verify each category before considering the 1,000-Gamerscore list complete.
Final Verification:
- Complete all six named campaigns
- Earn the Casual-or-higher campaign milestone
- Complete missions on Intense, Extreme, and Insane
- Finish enemy, headshot, kit, weapon, and perk objectives
- Complete collection, Challenge run, and Horde Mode requirements
| Final Category | Required Confirmation |
|---|---|
| Story | Six campaign achievements unlocked |
| Difficulty | Casual-or-higher campaign completion plus Intense, Extreme, and Insane missions |
| Combat | Enemy eliminations, 1,000 headshots, and no-friendly-fire mission completed |
| Progression | Kit Rank 10, Specialist missions, perk board, and weapon star goals completed |
| Extras | Cosmetics, attachments, augments, Challenge run, and five Horde waves completed |
The TrueAchievements achievement page lists the game at 30 achievements worth 1,000 Gamerscore. It also identifies the Xbox Series X|S and Windows versions, along with cross-play and Xbox Play Anywhere features in its game information.
Q: How many aliens fireteam elite 2 achievements are there?
There are 30 achievements worth a total of 1,000 Gamerscore, according to the listed achievement directory.
Q: Which achievements are tied to campaign completion?
Six achievements require completion of the Prologue, Rescue and Recovery, Boarding Party, Rock Bottom, Ancient Anomaly, and Final Endeavor campaigns.
Q: What difficulty achievements are included?
The list includes completing all campaigns on Casual or higher, plus completing a mission on Intense, Extreme, and Insane Difficulty.
Q: What is the best way to handle the long combat requirements?
Let Xenomorph, Pathogen, Synthetic, Automaton, and headshot progress build during campaign and difficulty runs, then target specific enemy groups during cleanup.
When every category in the final table is confirmed, the achievement list should have no remaining objective group hidden in a menu or special mode.